The Worlds
You arrive in the Hub and travel out through the proxy. Type /server <name> to hop between worlds.
Hub Open
The lobby and crossroads. New players land here first, and it's where you're returned if a world resets — a calm place to regroup and meet other players between adventures.
Survival Open
The main experience — mostly vanilla, hard difficulty, with light plugins for economy, jobs, magic, and land protection. Claim your land to keep your builds safe, and explore toward Firstlight, the capital city, with more towns to come.
War Coming soon
A cyclical war simulator on a heavily-modded battlefield — guns, tanks, planes, magic and tech. Found a base around a War Core, build up your forces for ~30 days, then on War Day respawns switch off and it's last faction standing. Every cycle brings a brand-new map.
Creative Coming soon
A build-anything world. Purchase plots of land and shape them however you like with full creative tools, then wander and visit what everyone else has made. No PvP — just imagination.
The Economy
Three currencies power the server, shared across every world. Manage them at the Bank in Survival, which exchanges between them and buys your amethyst shards — the primary way to earn.
Making money
Mine and sell amethyst shards at the Bank for Credits, take on jobs around the towns, and trade with other players. Spend it on gear, land, spells, and your place in the world.
Finding your way
The world is large. A couple of things help you navigate:
The live map
See the whole world from above — terrain, towns, and where you've been — on the Dynmap.
Lodestone compasses
A compass bound to a town's lodestone always points you home. When magic arrives, Town Portal spells will teleport you between the places you've discovered.